I have forgotten
my Password

Or login with:

  • Facebookhttp://facebook.com/
  • Googlehttps://www.google.com/accounts/o8/id
  • Yahoohttps://me.yahoo.com
COST (GBP)
this unit 5.00
sub units 6.85
+
0

Random Sample

viewed 7708 times and licensed 126 times
Generates random numbers following a Poisson distribution.
Controller: CodeCogs

Dependents

Info

Interface

C++

Class RandomSample

The Poisson distribution is used to model the number of events occurring within a given time interval. The formula for the Poisson probability mass function, which we also use with this random number generator is

where \inline  \mu is the shape parameter indicating the average number of events in the given time interval.

Using this class, the diagram below is generated from two distinct sequences of 1000 random numbers. Each pair of numbers are plotted against each other, to illustrate the Poisson behaviour of this non-uniform random number generator.

MISSING IMAGE!

1/poisson.png cannot be found in /users/1/poisson.png. Please contact the submission author.

The following example displays 40 random floating point numbers from a Poisson distribution. It uses two different generators to achieve this. The first generator uses a particular value to initialize the seed, while the second one is using the system timer. Notice that it was necessary to divide the timer by the <em> MERSENNEDIV </em> value in order to keep the seed in the interval from 0 to 1. Since the seed of the first generator is never changed, the first 20 numbers will always remain the same. However since the second generator is initialized via the system timer, the next 20 numbers will obviously vary with each execution of the program,

In the example output you will find 20 numbers corresponding to the output of the first generator.

Speed

The average running time for generating 100,000,000 random numbers using this class on a 750MHz microprocessor is 56 seconds.

Example 1

#include <iostream>
#include <time.h>
 
#include <codecogs/statistics/distributions/discrete/poisson/randomsample.h>
 
int main()
{
    Stats::Dists::Discrete::Poisson::RandomSample A(53.29, 0.15);
    Stats::Dists::Discrete::Poisson::RandomSample B(61.47, time(0) / MERSENNEDIV);
 
    for (int i = 0; i < 20; ++i)
        std::cout << A.genInt() << " ";
 
    std::cout << std::endl << std::endl;
 
    for (int i = 0; i < 20; ++i)
        std::cout << B.genInt() << " ";
    std::cout << std::endl;
    return 0;
}
Output:
51 60 51 68 50 50 45 61 58 49 55 38 48 58 52 60 52 48 48 48

References

  • NIST/SEMATECH e-Handbook of Statistical Methods, http://www.itl.nist.gov/div898/handbook/
  • The Newran03 random number generator library of Robert Davies, http://www.robertnz.net/nr03doc.htm

Authors

Lucian Bentea (June 2005)
Source Code

Source code is available when you buy a Commercial licence.

Not a member, then Register with CodeCogs. Already a Member, then Login.

Members of RandomSample

RandomSample

 
RandomSampledoublemu
doubleseed = 0.8476 )[constructor]
Constructor that sets up the class variables and initializes the associated random number generator with the given seed.
seedDefault value = 0.8476


Sample

 
intsampledoublemu
doubleseed = 0.123 )
This function is a simple wrapper around the randomsample class provided in this module. It uses a static to keep a single instance of this class, so that each call to this function returns a new random number. As a result this function is not necessarily thread safe, in the sense that with identical initial seed, the sequence of random numbers may differ on a multitasking or multi threaded system.

The seed is only set on the first call to this function. Thereafter this parameter is ignored. If you do no want to set the seed, then we suggest you use the system clock the first time you call this function, i.e.
#include <time.h>
 ...
 sample(mu, time(0) / MERSENNEDIV);
If you require more advance behaviour, we strongly recommend using the underlying class randomsample (above).

Parameters

muaverage number of events
seedsets the initial seed for the random generator. Only used in the first call to this function
Source Code

Source code is available when you buy a Commercial licence.

Not a member, then Register with CodeCogs. Already a Member, then Login.