Cube
Dynamically allocates a zero_based 3D block (cube) of data.
Interface
#include <codecogs/computing/array/cube.h>
using namespace Computing::Array;
Overview
Dynamically allocates a zero_based 3D cube of memory. This memory block is continuous, and is in column, row, and finally depth order.

The opposite of this function is free_cube.
Example 1
With an allocation of the type:
#include <stdio.h>
#include <codecogs/computing/array/cube.h>
int main()
{
// create a cube 2 deep (0-1), 4 rows (0-3) and 6 columns (0-5)
char*** c = Array::cube<char>(2,4,6);
for(int i=0; i<6; i++)
for(int j=0; j<4; j++)
for(int k=0; k<2; k++)
c[k][j][i] = i+j+k;
for(int i=0; i<(6*4); i++) {
if(i % 6 == 0) printf(" ");
printf("%hd ",c[0][0][i]);
}
printf("\n");
for(int i=6*4; i<6*4*2; i++) {
if(i % 6 == 0) printf(" ");
printf("%hd ",c[0][0][i]);
}
printf("\n");
Array::free_cube<char>(c); // de-allocated the memory from stack
return 0;
}Output: (with space between rows)
0 1 2 3 4 5 1 2 3 4 5 6 2 3 4 5 6 7 3 4 5 6 7 8
1 2 3 4 5 6 2 3 4 5 6 7 3 4 5 6 7 8 4 5 6 7 8 9Parameters
You should always use free_cube to de-allocate memory allocated to this structure.
FUNCTION
free_cube
Removes any dynamically allocated memory for a 3D structure from the stack. This function is usually used on data structures created using cube<...>, though it can also be used on other 3D types, so long as the memory is continuously allocated with a pointers to pointers setup.
The opposite of this function is cube.
Parameters
Will Bateman (February 2005)