RandomSample
Generates random numbers following a standard gamma distribution.
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Interface
#include <codecogs/statistics/distributions/continuous/gamma/randomsample.h>
using namespace Statistics::Distributions::Continuous::Gamma;
RandomSample(double alpha, double s= 0.8426);~RandomSample();void init(double alpha);double genReal();RandomSample::RandomSample(double alpha, double s) : Stats::Random::Mersenne(s)void RandomSample::init(double alpha)void RandomSample::Build1(double alphax)void RandomSample::Build2(double alphax)double RandomSample::Density1(double x) constdouble RandomSample::Density2(double x) constdouble sample(double alpha, double seed=0)
Overview
The general formula for the probability density function of the gamma distribution is
where is the <em>shape parameter</em>,
is the <em>location parameter</em>,
is the <em>scale parameter</em>,
is the gamma function.
The case where and
is called the standard gamma distribution. Therefore the density of this particular distribution, which we also use with this random number generator is
Using this class, the diagram below is generated from two distinct sequences of 1000 random numbers. Each pair of numbers are plotted against each other, to illustrate the standard gamma behaviour of this non-uniform random number generator.

Speed:
The average running time for generating 100,000,000 random numbers using this class on a 750MHz microprocessor is 38 seconds.
References
- NIST/SEMATECH e-Handbook of Statistical Methods, http://www.itl.nist.gov/div898/handbook/
- The Newran03 random number generator library of Robert Davies, http://www.robertnz.net/nr03doc.htm
Example 1
The following example displays 40 random floating point numbers from a standard gamma distribution. It uses two different generators to achieve this. The first generator uses a particular value to initialize the seed, while the second one is using the system timer. Notice that it was necessary to divide the timer with the MERSENNEDIV value in order to keep the seed in the (0, 1) interval. Since the seed of the first generator is never changed, the first 20 numbers will always remain the same. However since the second generator is initialized via the system timer, the next 20 numbers will obviously vary with each execution of the program,
#include <iostream>
#include <time.h>
#include <codecogs/stats/dists/continuous/gamma/randomsample.h>
using namespace std;
int main()
{
Stats::Dists::Continuous::Gamma::RandomSample A(3.71, 0.175);
Stats::Dists::Continuous::Gamma::RandomSample B(4.85, time(0) / MERSENNEDIV);
for (int i = 0; i < 20; ++i)
cout << A.genReal() << endl;
cout << endl;
for (int i = 0; i < 20; ++i)
cout << B.genReal() << endl;
return 0;
}Below you will find 20 numbers corresponding to the output of the first generator :
6.87529
7.7321
4.06328
5.90752
9.7893
10.2651
3.52183
3.73508
2.43065
0.505826
1.67514
2.52252
4.4189
2.71961
2.33248
4.09904
4.40664
4.07805
1.78729
3.71478Members of RandomSample
CLASS METHOD
RandomSample
Class constructor.
CLASS METHOD
RandomSample
Class destructor.
CLASS METHOD
init
reinitialise generator with a new set value for alpha
CLASS METHOD
genReal
Generates a random deviate from the standard gamma distribution.
CLASS METHOD
RandomSample
Constructor that sets up the class variables and initializes the associated random number generator with the given seed.
CLASS METHOD
init
CLASS METHOD
Build1
CLASS METHOD
Build2
CLASS METHOD
Density1
CLASS METHOD
Density2
CLASS METHOD
sample
This function is a simple wrapper around the randomsample class provided in this module. It uses a static to keep a single instance of this class, so that each call to this function returns a new random number. As a result this function is not necessarily thread safe, in the sense that with identical initial seed, the sequence of random numbers may differ on a multitasking or multi threaded system.
The seed is only set on the first call to this function. Thereafter this parameter is ignored. If you do no want to set the seed, then we suggest you use the system clock the first time you call this function, i.e.
#include <time.h>
...
sample(alpha, time(0) / MERSENNEDIV);If you require more advance behaviour, we strongly recommend that directly use the underlying class randomsample that is provided with this module.