The flight of a Frictionless Projectiles

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Overview

With a Frictionless system the influence of air on the projectile is ignored. On earth this leads to a optimistic estimate for the distance travelled by the projective, although on an airless planet/moon these calculations would be appropriate.

In this module, the initial velocity of the projectile is R, released at an angle \theta at a height h. i.e.

13108/frictionless_projectile.jpg

The only force acting on a frictionless projectile is that of gravity. As can be seen from the diagram the initial launch velocity,R, is resolved into it's vertical and horizontal components. As there are no forces in the horizontal direction, the horizontal component of the initial velocity lasts for the duration of the flight. Therefore the main equations of motion need only be applied in the vertical direction:

s=ut -{ \frac{1}{2}}{g t^2}
(1)
v^2=u^2 + 2as
(2)
v=u+at
(3)

Where

  • u is the initial vertical velocity [m/s]
  • v is the final vertical velocity [m/s]
  • s is the vertical distance traveled [m]
  • t is the time taken [s]
  • a is acceleration [m/s\^2]
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FUNCTION

height

In the vertical direction the only force acting on the projectile is Gravity, g, which is assumed to be constant. With an initial vertical velocity of u= R \sin \theta, then Eq (1) gives

s(t)=R \sin\theta \cdot t -{ \frac{1}{2}}{g t^2}
(4)

which is the vertical height of the projectile at any given time.

Parameters

R
is the initial velocity of the projectile [m/s]
theta
is the angle the projectile is released from the horizontal [degrees]
t
the time from when the projectile is launched
h
Default value = 0

Interactive Calculator

R
theta
t
h
Result

FUNCTION

max_height

At its greatest height, the vertical velocity is zero, therefore from Eq (2) the maximum vertical height is:

s=\frac{R^2\sin^2\theta}{2g}
(5)

We can show from Eq(3) that the time to reach this maximum is

t=\frac{R\sin\theta}{g}
(6)

Parameters

R
is the initial velocity of the projectile [m/s]
theta
is the angle the projectile is released from the horizontal [degrees]

Interactive Calculator

R
theta
Result

FUNCTION

impact_velocity

The velocity of the projectile as it hits the ground is

V=\sqrt{v_{horz}^2 + v_{vertl}^2}
(7)

where

  • vhorz = R \cos \theta
  • vvert is computed from Eq (2), with the initial assumptions that u = 0 (at maximum height) and height of the projectile from its final landing point is
s=h+\frac{R^2 sin^2 \theta}{2 g}
(8)

Therefore

v_{vert}^2 = 2g(\frac{h+R^2\sin^2\theta}{2g})
(9)

or

v_{vert}=\sqrt{h+R^2\sin^2\theta}
(10)

Parameters

R
is the initial velocity of the projectile [m/s]
theta
is the angle the projectile is released from the horizontal [degrees]
h
the initial vertical height of the projectile

Interactive Calculator

R
theta
h
Result

FUNCTION

position

To conveniently plot the position of the projectile, it is necessary to compute the height of the projectile, y, for a given horizontal position x.

Therefore at a given x position, the time taken to reach that point is merely:

t=\frac{x}{R\cos\theta}
(11)

From Eq(3) and maximum flight time of the projectile is:

t_{max}=\frac{1}{g}\left [\sqrt{h+R^2\sin^2\theta} + R \sin\theta \right ]
(12)

which serves as an upper limit for Eq(11)

Using the height function (above), y is computed.

Parameters

R
is the initial velocity of the projectile [m/s]
theta
is the angle the projectile is released from the horizontal [degrees]
x
the horizontal position of the projectile.
h
the initial vertical height of the projectile.

Interactive Calculator

R
theta
x
h
Result